Trouble’s The Name – Claustrophobia! e1n11

So, you’re an up and coming Doom Master (DM) with a Friday night game session of Claustrophobia! in the works. You’ve got snacks, you’ve got victims (also known as players) and you’ve even got an adventure. All you’re missing is a neat way to cause mayhem and destruction. Well, have no fear, I present to you… The Table of Trouble. 1kv6y

What role-player doesn’t like loads of tables? Well, the Table of Trouble is really five tables rolled into one neat little sentence:

The blank blank of the blank is on blank alert of blank.

Now, that may seem pretty useless. Stay with me a bit. Let’s define blank:

The [table 1] [table 2] of the [table 3] is [table 4] at alert of [table 5].

Okay, let me make it even simpler:

Table 1 Table 2 Table 3 Table 4 Table 5
The 1) front 1) flange of the 1) hull is 1) covered in zombies at alert of Earth’s Surface: d6 -2.
2) aft 2) power core conduit 2) track drive 2) slimmed Earth’s Crust: d6 -1.
3) top 3) gizmo 3) propulsion drive 3) rattling loudly Upper Mantle: d6.
4) bottom 4) sprocket 4) drill unit 4) in another dimension Lower Mantle: d6 +1.
5) port 5) flux capacitor 5) nuclear power core 5) spewing smoke Outer Core: d6 +2.
6) starboard 6) muffler bearing 6) communications network 6) engulfed in flame Inner Core: d6 +3.

Note that table 5 is a little different. Select the area the players are in and add the corresponding modifier to your dice roll. This is the threat level , which the players must test against. They need to beat your roll to recover from that condition.

Thanks to Kalecoauto.com and Chris V for some of the great part names in table 2. Thank you to Chris V for providing the giant shoulders to stand on. If you have any questions or comments lemme know, especially if you try this out in your own game. , the end of July 2012 is your last chance to participate in Claustrophobia!