All posts by Rodney

Hi there, I'm Rodney. Writer, Game Designer, Editor, Kitbasher, Skateboarder, and Ork 'Ed Banga. But Nothing Without Christ!

Fun for One — RPG Blog Carnival, December ’21

It’s December, and that means Rising Phoenix Games is hosting the RPG Blog Carnival. This month, it’s “Fun for One”. Read on and find out how you can in on the RPG-flavored action.

‘Tis the Season to be Mental

Aargh! It’s December again! Is the Christmas spirit supposed to be this silly? Is the mad rush of buying gifts worth the heart attack? Any way you paint it, December is always a “special month”, much like mommy’s “special boy” who’s mostly unruly but can have his moments of genuine humanity.

At Rising Phoenix Games, December means gift-giving, hiding toy soldiers in Christmas trees, eating too much chocolate, and hosting RPG Blog Carnival.

RPG Blog Carnival and Fun for One

RPG Blog Carnival is hosted by a different blogger every month, throughout the year, with each blogger suggesting a topic for the month. Any RPG blogger can take part by writing about the topic and posting a link in the comments section. You can write as many articles as you like, too, and we’ll compile them all into a roundup that’ll come out around the 1st of 2022. So, if you love reading RPG blogs, this is the place to be, all month long.

Our topic this month is “Fun for One”, and you can swing that any way you like. Here are a few ideas:

  1. Write about a session nobody but the GM enjoyed. It happens! Give us some ideas to help us avoid the same train smash.
  2. Tell us about a game you ran for a friend.
  3. Create a big bad boss for your favorite system. Make sure your creation is tough as nails and hard to take down.
  4. Make some magical items that give a hero plenty of perks, at the expense of a curse on the party.
  5. Write an encounter or short adventure using the theme “Fun for One”. We have loads of cheap stock maps to inspire you.
  6. Make a short RPG for one player, or for one player and a GM. Or write an RPG where every player controls the same character, much like in Everyone is John.
  7. Give us some ideas for turning character creation, which usually is only fun for one, into something the whole group can enjoy together.
  8. Talk about how you handle splitting the party.
  9. Build some diabolical traps that are designed to target one hero only.
  10. Make critical fumbles the most fun thing to roll with new rules that’ll amaze and entertain.

We look forward to seeing those posts rolling in.

Unleash the Power of the Magus

Our friends at d20pfsrd.com Publishing just released Art of Magic: Melee and Magic, which hit Copper Seller in 24 hours. It includes new magus archetypes, feats, magus arcana, and spells. Melee and Magic offers a wide variety of builds for every magus player.

The book is compatible with the Pathfinder Roleplaying Game (first edition) and is $2.99 for 24 pages.

 

Battle Cat Wargaming Miniature — MM 52

It’s Mini Monday, where I share customizing, scratch building, kitbashing, and miniature painting projects for your roleplaying and tabletop gaming. This week we’re scratch building a Battle Cat wargaming miniature.

Psst, we have a secret coupon code for a new magus book for Pathfinder 1e, hidden in the text. You’ll need to read everything to find it.

Battle Cat is He-Man’s fearless feline friend, who transforms from the cowardly cat Cringer (erm, tiger) into a red-armored fighting fiend. Besides inspiring alliteration,  Battle Cat is He-Man’s inseparable companion, with whom he shares the secret of the Sword of Power and also benefits from its transformative powers.

I’m busy working on my own little D&D Masters of the Universe set, so Battle Cat’s an important miniature to have. It’s possible to find him online, but it’s also very easy to kitbash or scratch build your own, which is why you should give it a go. This project is the perfect beginner project for learning how to use green stuff or modeling epoxy, and you can use the same method for all kinds of original mounts too.

Step 1: Obtain Miniature Animal of the Plastic Variety

Find a suitably sized plastic animal, preferably one with a high enough level of detail that it’ll look like an animal when your primer has made it monochrome. I found a great lioness that was the perfect size and easy to convert into a tiger.

Step 2: Snip and Clip, then Putty and Paste

To make the armored saddle and helmet I used Tamiya Epoxy Putty, which is a two-part clay (white and beige) that you mix together before working. I’ve never used green stuff, which most people swear by, but this stuff certainly does the job.

Saddles are the easiest thing to make, but barding (plate for a mount), isn’t much harder. Find a good reference to work from and break down the full shape into its component shapes and you’ll do fine. The rest of the armor, including the helmet, is just an extension of the same process.

To bulk up the shape of Battle Cat’s beard and chest hair I used hairpieces from some third edition Dark Eldar.

Some of my Masters of the Universe minis, from left to right: Battle Cat, Evil-Lyn, Beast Man, Prince Adam, and He-Man

Step 3: Paint and Play

I primed the mini white, then painted his fur orange and the saddle armor red. I then painted green over the fur, to leave exposed stripes. The stripes were a bit tricky, so decide on which direction you want them to run in before painting and you should be fine.

Finally, I dry brushed his beard white, painted his nose and eyes black, and his claws were brown, black, then white. Finally, I gave the fur a black wash and painted the base black. I didn’t texture the base so that other figures can stand on the base, to show they are riding him.

Unleash the Power of the Magus

One of the companies I work for is d20pfsrd.com Publishing, and we just released Art of Magic: Melee and Magic. The book has been doing amazingly well, reaching Copper Seller in under 24 hours. I guess it just proves how popular the magus is.

So, what’s in the book?

New magus archetypes, feats, magus arcana, and spells. Mark Thomas, the writer, did an excellent job of offering a wide variety of builds that should offer something for every magus player.

The book is compatible with the Pathfinder Roleplaying Game (first edition) and is $2.99 for 24 pages.

 

Psst, we have 5 coupon codes for Melee and Magic, here, good till the end of the month.

5 Indie TTRPG Gems To Try This Christmas

Christmas is coming up, and as print shortages loom, it’s time to get those print-on-demand (POD) orders in early. Here are 5 indie TTRPG hidden gems you should check out this Christmas, all from South African designers.

Eventide

Eventide features a fully-formed post-apocalyptic setting and fast, streamlined mechanics, all packaged in Frenzy Kitty’s characteristically professional style. The game also includes solo rules, which is one more reason why I love it.

Not many indie publishers bring the level of polish to their games that Frenzy Kitty Games does, which has always inspired me to make better-looking products. Gareth is also a huge fan of the genre, and it shows in the many adventure hooks the setting presents.

Buy Eventide if you love post-apocalyptic games like Fallout and want a deep level of abstraction that lets you tell interesting stories about survival in a post-apocalyptic world.

Nightscape: Red Terrors

This is one of mine, so I’ll just tell you what’s in the game, then you can decide if it’s for you.

Nightscape: Red Terrors is part of the Nightscape franchise, which explores supernatural and cosmic horrors. Red Terrors is set in Russia, after the fall of communism. You and your team from Integrand General are tasked with recovering occult artifacts from a recently-discovered facility, in a race against time and cultists seeking to use those same artifacts for their own purposes.

The game uses D20s, map tiles, and an abstracted rules set that focuses on cinematic roleplaying.

Buy Nightscape: Red Terrors if you and your players want to take on a multi-faceted puzzle involving eldritch horrors, using the tools at the disposal of a team of elite paranormal investigators.

How to Plan a Murder

Although I had a hand in producing it, this one was written by Chris Visser, who has run the system as part of his very successful dinner murder mystery events.

How to Plan a Murder is a LARP, or more specifically, guidelines for running a social event that revolves around a murder mystery, which is run by a coordinator. Each character is defined by several truths and what they know about certain characters, which effectively ties every character, and every guest, into the story that’s about to unfold during the evening.

Personally, I think it’s a fun way to get all your RPG friends together, with some of your RPG-curious buds, and all their significant others, and share an evening of fun telling a memorable story that you get to be deeply involved in (without actually killing anyone). Covid has made this sort of event rare, but one day we’ll be able to enjoy some murder with friends again.

Buy How to Plan a Murder if you want to run a dinner murder mystery for your friends, and your friends are up for an evening of dres and playing interesting characters with dark secrets.

Hello, My Name is Death

Full disclosure here, this one, like Nightscape, is also mine.

In Hello, My Name is Death you play the Grim Reaper’s apprentices, trying to knock another soul off this mortal coil and get promoted to COO of Acquisitions, the rider in black himself.

Hello, My Name is Death uses a poker mechanic and comes in zine format. It requires a deck of normal playing cards and is a theater of the mind game. Basically, by winning hands, you get to make things true about the world, or add a truth to what another player has made true.

We think you’ll love Hello, My Name is Death as an alternative to Gloom, or as a great way to improve your group’s collaborative storytelling.

Bullet

Bullet’s full title is Bullet: The Special Forces Role-Playing System and Setting Guideline Manual, which really tells you all you need to know: you get to play spec ops characters, and the book will help you adapt any historic or fictional war setting into a playable campaign.

Play Bullet if you want to recreate a Navy Seals infiltration mission, loved the SWAT 4, ARMA, or Rainbow Six games, or want to play something where the bad guys are human and the bullets are deadly.

November is Indie TTRPG Month

Thanks to the Rat Hole for hosting this month’s RPG Blog Carnival, with the theme of “Going Indie“. To celebrate, all our indie TTRPG titles are half off on Drive Thru.


Steam Foil Cards Suck

You can’t eat Steam foil cards. They’re not even actually foil. Are they really just a crash grab on Valve’s part?

PC games have borrowed a lot from tabletop gaming. Take most PC RPGs, which borrow heavily from conventions established by Dungeons & Dragons. Foil cards were made popular with games like Magic: the Gathering and Pokémon.

Sometimes the borrowing makes sense, sometimes it just doesn’t work. In Steam’s case, the “foil” cards are just rarer and have a boring grey border. Considering how easy it would be to add an animation to the art assets, this feels lazy. It also doesn’t add any real benefit to the collector.

DriveThruRPG.com

I have a bunch of great foil cards for Magic, which usually go straight into my favourite decks. They’re a status symbol, but also a nice way that WotC has rewarded me for all that money I’ve thrown their way. I feel no need to collect them, but I enjoy the ones I have for what they are. I have no such feelings for Steam’s foil cards.

MTG Arena has animated “foil” cards, by the way, some of which are very appealing.

foil MTG card

It’s not all that hard to add an animation to a card. You could make an animated shine layer that goes over the image, or add an animated sheen to the border. There are tons of great animation examples on the web that are only as complicated as a gif. Here are a few cheesy ones:

George Redhawk GIF - George Redhawk Surreal GIFs

Golden Rose GIF - Golden Rose GIFs

They’re pretty bad, but they’re not tough to make or run in Steam’s client, and would be a huge improvement on the static image their foil cards have now.

Another Solution

Calling them “foil” cards is really just based on a tabletop convention, so why doesn’t Valve create their own convention? As far as I can tell, Steam cards don’t have any level of rarity, so call them “gold” cards or rares. Call them “Steam-Os” for all we care.

Just don’t call them foil cards.

The Umbrella Academy is a Hammy Cheese-Fest

Do you like ham and cheese? I hope you do. I love ham and cheese. The hammier and cheezier, the better. The Umbrella Academy has both, in equal measure, and it’s a tasty feast… if that’s your sort of thing. Let’s check out the first collection, We dive into The Apocalypse Suite.

Let me explain, because I might be losing you already. The comic has a murderous Eiffel Tower, a character with a monocle called (you guessed it) The Monocle, and a Murder Bot set to “Careless Brutality”. And that’s why this comic is brilliant.

The Great

The Umbrella Academy manages to poke fun at superhero comics, while being a part of the family. It never feels like a rip-off of X-Men, even though it’s a hilarious fun-house mirror-image of super-mutant hero teams. That humour is the hammy, cheesy goodness. You’re either going to love it or hate it.

The story’s pace and the depth of the characters were other high points for me. Because most of the story happens after the main characters have ed their prime, the story just wouldn’t have worked if they’d not been well developed. Essentially, you’re getting a story that feels like it exists in a much bigger one, and that the characters have plenty of history left to explore.

More Great Stuff

Gabriel Ba’s art is perfect for The Umbrella Academy because it works with the hammy cheesiness at the soul of this comic. Ba’s art is also grim when it needs to be, sombre when needed, and never confusing. Ba tells a better visual story than many artists who’ve worked for Marvel or DC.

Superheroes - Available Now @ DriveThruRPG.com

The Not so Great

It’s a bit of a weird thing about the comic, but you don’t learn each hero’s power until the mini-comics at the end of this six-comic anthology. Their powers are in the main comic, but Gerard’s subtlety might mean you miss it. Is that a good thing? Does it really matter? Probably not. Maybe that’s there to tell you what kind of story this really is? You decide.

Overall, a great read if you like clever shlock or you’re a fan of the comic book medium. Four out of five Cheeky Cthulhus!


Guitar Wire for Mini Converting Victory! — MM 51

It’s Mini Monday, and this week I’m going to introduce you to my new favourite kitbashing and converting substance: guitar wire.

Metal guitar wire, as far as I understand, comes in six thicknesses: thin, thicker… well, you get the picture. What matters is that it has many great properties that make it perfect for miniature conversion and kitbashing work:

  1. It’s wire, so you can bend it and cut it like wire!
  2. It’s tightly wound and won’t uncoil like a spring might.
  3. It’s the perfect thickness for detail work and comes in a variety of thicknesses, so you can use whichever size works best for the job you’re doing.
  4. One string goes a very long way.
  5. Once bent, guitar wire maintains its shape fairly well.
  6. Musicians throw it away when they’re done with it. That’s right, it’s literally free if you know somebody who plays the guitar.

Ask Not What You Can Do For Guitar Wire…

DriveThruRPG.comGuitar wire gets used for pipes and cables mostly (first mini, above), but here are a few more ideas:

  1. Guts! Check out mini number 2, above!
  2. Arms! Mini number 3 had her arm rebuilt with thick guitar wire and modelling epoxy. The original arm was hopelessly too short, but the bendable wire made this an easy fix. I like the ribbed detailing it gives her arm where I left the wire exposed.
  3. Handles! He-Man (yes, he’s finally here!) has an all-new axe with a handle made from our wonder material. This detail alone brings the axe much closer to the toy axe I got with my action figure. Watch out, Beast Man!
  4. Coins! Because they’re so tightly wound, you could use guitar wire to make miniature-size stacks of coins.
  5. Armature Wire! Because it retains its shape after bending, I figure it’ll work well as armature wire — the wire used as a skeleton for modelling clay when making figures.
  6. ts! Laid horizontally, you could fill gaps in knees or elbows to simulate more complex ts.
  7. Toast! I’ll bet guitar wire makes great toast. Ah, guitar wire…

That’s it. That’s all I have to say. Go get yourself some and give it a try if you’ve never played with it. I promise… this stuff rocks…

Captain Nemo’s Scimitar, a D&D 5e Artifact

Captain Nemo’s scimitar is a powerful artifact that you can add to your undersea Dungeons & Dragons 5e campaign.

Nemo’s Scimitar

Weapon (scimitar), artifact (requires attunement)

The legendary Captain Nemo was a consummate gentleman and an amicable diplomat who made many friends, both above and below the waves. It is said that he counted sphinxes and phoenixes among his closest advisors, and that it is they who helped him build the vessel his name is synonymous with: the Nautilus (see Undersea Sourcebook: Feats and Equipment).

While the Nautilus was being completed, a companion blade was forged, a scimitar linked to the vessel by powerful magic. The scimitar would serve as a mark of rank and ownership, while its arcane link to the great vessel would be able to bring the Nautilus back from disaster if their planned journey to the ocean depths ever became too perilous.

Although the scimitar is not required to command or pilot the Nautilus, it is a common misconception that the scimitar is its key, and that the Nautilus would be powerless without it. This misinformation has inspired many of Nemo’s rivals to steal the sword, though none have yet succeeded.



While attuned to the scimitar, you can breathe air or water, have a swimming speed of 30-feet if you don’t have a better swimming speed, and are immune to the effects of extreme cold.

Call the Nautilus. If you are holding the scimitar and are within 120 feet of a body of water big enough to hold it, you can, as an action, call the Nautilus (Underwater Sourcebook: Feats & Equipment). The vessel teleports to your location if it is on the same plane. If the Nautilus has been destroyed, it appears with 1 Hit Point remaining for each of its components. You can’t use this property again until 3 days have ed.

Captain’s Gate. If you are holding the scimitar, you can use your action to cast gate, linking a spot you can see to the captain’s quarters within the Nautilus. You can’t use this ability again until after a long rest.

Conjure Shield Guardian. If you are holding the scimitar, you can use your action to conjure a shield guardian. You can conjure it within 30 feet of you or within the Nautilus. In either case, it is bound to the scimitar, which acts as the shield guardian’s bound amulet. The shield guardian dissipates after 1 hour. You can’t use this ability again until dawn.

Destroying the Scimitar. The only way to destroy the scimitar is to melt it down within an underwater volcano, alongside a power crystal from the Nautilus.


Wanna be a Great GM? Get an Education!

So, you want to impress the boys at your local with your masterful storytelling? Figure you’ll show the ladies a good time with dice and an epic quest? Looking to put “Professional GM” on your CV? Well then, if you want to be a great GM (or DM, or Storyteller), then you need to get an education.

What kind of education? I’m not talking about school — stay in school kids — I’m talking about life experiences.

Why?

Rules are great. Acting skills are useful. Improv skills are even better. Knowing and understanding all the tools available to you, that’s the road to being really great.

But all of this isn’t very useful without some real experiences. Some fuel for the creative fire.

Go ride a horse. Practice martial arts. Write with a quill pen. Hike up a mountain. Go camping. Gut a fish. Travel.

Real experiences always beat book learning. What you’ve lived through becomes a part of you in a way clinical understanding never can.

Have you ever noticed that many writers, those brave souls who battle with pen and paper their whole lives, struggle to sell a good novel, while non-writers (usually sportspeople and explorers) seem to create best-selling books without much effort? There are exceptions, but I’ll bet that the key ingredient here is substance. Those with real experiences have something meaty to offer.

A poorly-researched example, as Exhibit A: Stephen King cited being hit by a car as inspiration for many of his books. I’m not sure which, but my Google-fu tells me it’s a bunch. Sorry, Stephen, you’re free to pipe up in the comments.

Your experiences are beautiful pigments for painting truly memorable images at the table. Your fantasy games will be so much more real when you embellish them with realistic details drawn from your experiences.

So look, listen, and learn. I promise it’ll be worth it.

Thanks to The Five Foot Square for hosting this month’s RPG Blog Carnival. Do go check them out and in the fun.

While you’re here, please check out our store or our Drive-Thru RPG page. We have loads of publications for D&D 5e, Pathfinder, and unique systems we know you’ll love.

Paint Minis While the Sun Shines — MM 50

It’s funny how some things affect others. Take the weather, for instance. Here in South Africa, in the Highveld where Rising Phoenix Games is based, we have dry, hot summers and dry, cool winters. When it rains, painting is magic.

When it’s dry, which is most of the time, paint doesn’t last long unless you’re using a wet palette. Spray paint, on the other hand, flows well and drys quickly (which is great for second and third coats).

Have you ever primed with gold? These minis, predominantly from Wrath of Ashardalon, are ready for my next painting session.

The point of this rambly post is simple: make the most of what you’ve got.

Is it raining and great for painting? Then paint. Is it hot and sunny? Maybe spray some minis or build terrain in the shade.

Think about your momentum. Don’t let the weather be an excuse. Don’t let anything be an excuse. Paint what you can, when you can. Adapt and prosper. When life gives you lemons…

You’re bright and intelligent, you don’t need me to mother you, so I’ll stop there and switch to anecdote mode. Draw up a chair, my dears, and listen…

A Tale of Trial and Tribulation

In the last few years, just before Covid, I was painting like a man. I’d managed to get through loads of Orks and Gretchin, as well as many fantasy miniatures. I’d jumped into the hobby again and was loving it, learning, and gaining huge confidence.

Then Covid threw its proverbial in the proverbial and I had very little time for minis. Chalk this one up to life experiences and learning to appreciate the time you have! But you can’t sweat the small things. If anything, the pandemic took away but also gave. Mini painting became the way to enjoy the hobby, and there were fewer distractions (no kid’s parties, family engagements, or going to the mall to waste time).

So, we’re back here again, at the point. Do what you can with what you have. And that’s not just with painting minis.

Hawk and Dove: Countdown (#7, Dec ’89)

Hawk and Dove: Countdown (#7, Dec ’89) is written by Barbara and Karl Kesel, with Greg Guler penciling and Scott Hanna inking. This one is worth a look.

I think DC just made a new fan!

(Honestly, I never thought I’d say that. Make mine Marvel! Okay, okay, make mine Marvel and Dove. It’s just one exception. Oh, and Mouse Guard. Fine. Make mine Marvel, Mice, and Dove.)

The Good

Hawk and Dove #7 was written by wife and husband team Barbara and Karl Kesel, and they represent the titular guy and gal duo perfectly. This issue opens with Dawn Granger (Dove) being chased through a spooky house by its occultish occupants and their pet tigers. Despite the danger, Dawn doesn’t swoon at the first sign of trouble or kick butt with abandon; she feels real enough, which helps the suspense build without the damsel-in-distress vibes we dudes are so fond of writing.

Dawn is the perfect partner for the brash Hank Hall (Hawk), who we meet next. He’s the muscle, she’s the brains. It might seem simple, but the tension in their relationship works and keeps the story flowing.

There’s no romantic twist to the story, at least not yet, which helps the team stand out from other comic teams. This isn’t Scott Summers and Jean Grey, or Peter Parker and Felicia Hardy, and I appreciate that. (I still love you guys!)

Overall, it’s a well-written comic.

Notable Points
Action on every page, drama, great art, monsters, mysterious villains, esoteric magic, this issue delivers all of that in spades.

Also, the fashion represented in this issue is far more tasteful, while still sexy, than anything I’ve seen in other DC comics from this era. No cringy 80’s music video vibes, and that’s worth a star all by itself!

Seek This Out
I’ll be looking for more Hawk and Dove for sure. They might not be as well known as Superman, Batman, or the Flash, but this team has something worthy of your attention.

4 out of 5 Cheeky Cthulhus!